Don’t Say A Word

Today I’d like to share with you some of the final results from my Spring quarter classes here at SCAD. The first is my final project for 2D Character Animation I. It’s essentially another dialog animation that allows us to keep refining our sense of timing, overlap and progression through animated speech. The sound clip, as you can see, was selected for ultimate amusement.

The second is the fifth studio from my graduate directing class. The assignment was to communicate inner character emotion though visual components only (i.e. no dialog). In this case, the inner emotion was isolation and disillusionment. The empty bottle represents his despair… or something. I’m not even sure anymore. I think I’ve found that all of this “visual symbolism” stuff isn’t my style. It just seems like a snooty way for narcissistic filmmakers to boost their egos by confusing their audience with ambiguous splatters of meaning, instead of taking the time to design and articulate a rational and comprehensive story structure.

If anything, I’m proud of the color effects I did for this piece. Can you believe that soda was originally green?