I am proud to announce that I now have my own website! Tyler was awesome enough to get me the domain name and to lay down the html structure. I like to think I’ve got enough know-how to keep it updated, but you know how we designers are. I recommend you take a stroll over to it and check out my online portfolio. I will be updating it as I finish garments from my current collection. Enjoy!
Earlier this year I was in a motion media theory class where, for a final project, I decided to examine the way that digital tools are designed to emulate old-fashioned physical tools. For example, Microsoft Word is a typewriter emulator. iTunes is a jukebox emulator. Skype is a telephone emulator, etc.
So I set my sights on Adobe Photoshop, which is an emulator of a darkroom and an art table, and ended up with the above video art piece. You can view the YouTube page for the full description and theory discussion, but just to summarize, I used a combination live-action video and stop motion animation to simulate Photoshop occurring in the physical world. Whereas the digital usually imitates the physical, by inverting the process I call attention to its strengths and weakness as a user interface design methodology.
Heavy stuff, huh? Well, if you don’t like all the theory you can just watch it and laugh at how funny looking Windows 95 is by today’s standards. Haha! Look at that copy of Norton.
Ah, there’s nothing quite like a bit of a makeover when things are beginning to feel stagnant. And thanks for the fine folks over at WordPress, the Base14 Blog got just that sort of new infusion with a fresh installation of WordPress 3.0! (We had been running on 2.6 for some time.) Of course, you folks on the outside won’t notice much of a change just yet, but the tools we use to publish blog posts and manage content just got a lot slicker.
June was a relatively quiet time for Base14, I realize. We were recouping from production on “The Girl and the Fox” and have been preparing for the launch of the Base14 Store later this year. This upgrade to our content management system is just the first step in making a new, full-fledged storefront that will finally make our lovely creative products easily accessible and available to purchase!
Sorry everyone, but it turns out that I am very bad at maintaining a life/blog balance. I have been so busy working on cool things that I forgot to share them with you!
Since Tyler has started to release character designs, I can finally post pictures of my favorite new ring. Based on a character from The Girl and the Fox, this clay figurine is a loveable little scamp that is sure to charm his way into your heart and attract attention. Seriously, what’s better than having a little snow fox friend with you all day?
What do you think? Want to see him for sale on Base14 merch?
This was the question everyone was asking me last night. Well, in a pretty tragic turn of events, “The Girl and the Fox” was not screened last night at the SCAD Animation Graduate Show. There were so many submission that the programmers had to limit it to only graduating filmmakers, and thus TGTF got axed. This is sad since we lost that opportunity to see how a large audience responds to the film, which might of helped prioritizing production retakes next month.
Still, we did get the film finished to a presentable degree, and soon I’ll be sending out a test screener to people I know and trust to give me valuable feedback before the final cut of the film is sent to festivals. It’s good to have the extra time to finesse.
Next week I’ll give a run-down of all the films I work on this quarter. It was a pretty interesting variety!
Over the past month, Base14 has been deeply immersed in the final stages of production for “The Girl and the Fox,” and I would say it’s just about time to finally show the fruits of all our labor! So I’m taking a short break from my work schedule to inform everyone that exactly ONE WEEK from today there will be a sneak peek test screening for “The Girl and the Fox.” It will be showing as a part of the SCAD Animation Graduation Show on Thursday, May 27th at 8pm in the Lucas Theatre in Savannah, GA. I’ve included another film still to further whet your appetites. Check out that full HD picture quality! Nice.
Now that we’re finally wrapping up our eight-month-long production of The Girl and the Fox I can start leaking some more tantalizing details of just what the new film is all about. First off, I’d like you all to meet our main protagonist: Ilona [ee-loh-nah]. She is a nine-year-old girl who lives with her parents and siblings in a cold, lush forested region. Ilona takes after her mother in appearance, but after her father in fervor and tenacity. Having been brought up as the daughter of fur trappers, she is unafraid to brave the dangers of the wilderness alone. But as we’ll see, it can sometimes lead to trouble.
Here are the two main model sheets our animators and painters used during production:
Ilona’s character design was inspired by a number of sources, most notably Alysha’s concept designs for her fashion line this year, but also by the work of the Australian artist Ghost Patrol. The original idea and story was driven by this theme of children and woodland creatures in cold weather, with a flair of mystical qualities interwoven throughout. Her clothing and features had to be a perfect balance of an old-fashioned hunter/trader society while still making it apparent she was a girl, especially with that hood on for most the time. The tiny skirt helps a lot.
The design style also is an evolution of some of the elements used in Duck Heart Teslacoil, specifically the simplistic facial features, such as black dot eyes and single-line mouth. Much of this was adapted to keep the character design simple, since we needed to make it easier for a larger pool of animators to draw her. Still, Ilona can show a wide range of emotions and poses. She was certainly the most difficult character I’ve ever had to design for a film, but I’ve been happy with the results and hopefully our audiences will be, too.
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