In what might be a weekly series, I present part 2 of “2D Character Animation in Adobe Flash.” Today’s lesson takes our 2D character we rigged last time and demonstrates how to apply some basic principles of animation via tweening techniques. This includes easing, squash & stretch, anticipation and overlapping action. Most of these methods I developed while animating Biological Warfare Ain’t Easy and Ara, and effectively standardized during production of Duck ♥ Teslacoil. I think this tutorial comes off better than the last one. And since I can’t seem to get the HD to work on YouTube, In addition to the HD video stream available on YouTube, I’ve packaged a high-res version of the video along with the .fla tutorial file. Download it right here.
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Great tutorial !! Really! Thank you! U are awsome!
Glad to see it’s proving useful.